#ifndef __ANIMATEDGRAPHIC_H__
#define __ANIMATEDGRAPHIC_H__

#include "SDLGameObject.h"
#include "LoaderParams.h"

class AnimatedGraphic : public SDLGameObject
{
    public:
        AnimatedGraphic(const LoaderParams * pParams, int animaSpeed);

        void update();
        void render();

    private:
        int m_animSpeed;
        int m_numFrames;
};

#endif

